
The broadcast director
for sim racing.
PitLane Director gives a single operator the situational awareness and production control of a full TV broadcast team — purpose-built for Assetto Corsa league racing.
The problem
Real motorsport has purpose-built broadcast software.
Sim racing has never had anything like it.
No director interface
Broadcasters juggle OBS, a camera switcher script, and a timing overlay in separate windows. There’s no unified view of the race.
Mouse cursor on stream
Switching cameras means clicking inside the game. Viewers see your cursor. Every. Single. Race.
Zero event intelligence
No battle detection, no incident alerts, no automatic camera direction. If you miss it, your audience misses it too.
Four tools, no integration
Camera control, overlays, OBS, and timing data all live in different apps that don’t talk to each other.
PitLane Director changes that.
Why PitLane
One window. One operator. TV-grade production.
One window, full production
Replaces 3–4 disconnected tools. Leaderboard, battles, cameras, overlays, and OBS — all in a single dashboard.
Zero driver install
Broadcaster-only setup. No driver buy-in, no plugins, no client-side software required.
Full OBS integration
Scene and source control, recording, streaming, automation triggers, and browser source refresh — without leaving PitLane.
The Director
Situational awareness for every lap, in real time.
A single integrated dashboard with live race intelligence, AI-powered camera direction, and full broadcast control.
Live race leaderboard
Every car, every position, every gap. Lap times, pit status, and tire data — updated live across the full grid.
AI Director
Scores every car every 100ms. Automatically switches cameras based on battle proximity, incidents, fastest laps, and pit activity.
Live minimap
Real track geometry with all car positions. Pan, zoom, follow mode, and racing line toggle.
Background camera control
Full camera direction without AC needing window focus. Switch cars and camera modes while managing the broadcast.
Events feed
Manual flags, automated race event detection, filtering, search, and full export to JSON, CSV, or TXT.
Program monitor
Live preview of what’s going out to stream, with overlay previews built into the dashboard.

Your broadcast. Your graphics. Your rules.
Advanced Broadcast Overlays
Five production-grade graphics, built in.
Every overlay fires automatically on race events or triggers manually with a click. No external tools, no browser source juggling.
Timing Tower
Position animations, fastest lap indicator, flag marquee, car badges, nation flags, tire compound, and pit stops.
Lower Third
Auto-shows on camera cut with driver identity and contextual race data. Smart auto-mode or manual trigger.
Battle Graphic
Head-to-head display with car previews, animated gap counter, and directional chevron indicators.
Telemetry HUD
Pedal inputs, steering wheel, gear, speed, RPM arc, TC/ABS indicators, and G-force crosshair.
Track Map
Real track widths from circuit data, world-position car dots, focus zoom mode, and runoff area visualization.
Build your own
Create custom overlays, import community creations, or theme the built-in graphics to match your league’s brand.
On the horizon
This is just the beginning.
The 1.0 release ships the full director suite. Everything below is actively planned and in development.
AI live commentary
Real-time race events converted to spoken audio. LLM + TTS pipeline generates natural commentary in under a second.
StreamDeck support
Map any PitLane action to a physical button. Camera cuts, overlay triggers, flag calls — all one touch away.
Pre-race context import
Import league rosters, team colors, nationalities, car numbers, and championship standings before the broadcast starts.
Championship tracker
Live standings that update as the race unfolds. Surface championship implications during broadcast — automatically.
Overlay theming
Match every overlay to your league’s brand. Colors, logos, and typography — all configurable per organization.
Multi-org support
Per-org configuration profiles. Switch between leagues instantly with saved presets for each organization.
Standalone streaming
Built-in stream engine removes the OBS dependency entirely. Capture, composite, and stream — all from PitLane.
Remote control companion
A phone or tablet app for flagging, notes, and camera control. Direct the broadcast from anywhere in the room.
Early traction
Already solving a real problem.
Longhorn Sim Racing
UT Austin
First external deployment scheduled for April 2026. CEO and Competition Lead reacted positively on first viewing.
Growing adoption pipeline
Texas · Purdue · Clemson · Texas A&M
Multiple collegiate sim racing organizations are in contact and looking to start broadcasting. PitLane is the infrastructure.
Zero commercial competition
Assetto Corsa
No standalone broadcast director tool has ever existed for Assetto Corsa. Free community tools exist in fragments — nothing combines them.
Platform roadmap
Built to expand.
PitLane Director starts with Assetto Corsa — but the architecture is designed for every sim that needs a broadcast director.
Assetto Corsa
The beachhead. Full director suite shipping 2026.
Assetto Corsa Competizione
Clean official Broadcasting API. Large league ecosystem.
More platforms
The director interface and intelligence layer are designed to expand beyond a single sim.
Be first in line.
1.0 launches later this year. Join the waitlist to bring TV-grade production to your league.
Have questions? Read the FAQ →